3D background environment created from promotional image at Lockheed Martin Canada. Made in Blender

Lobby concept made for Lockheed Martin Canada. Made in Blender

3D model of a cable shock absorber done as part of a larger project at Lockheed Martin Canada

Promotional video for Lockheed Martin Canada social media account

TriPanel_Final_A.jpg

3d Panel - Personal

Hard surface modelling and procedural material practice. Concept by me. Created in Blender

BoatPanel.jpg

Boat panel - Proof of concept

Modelled after a reference photo, test of asset reuse and subdiv modelling approach. Created in Blender

PintGlass_5up.jpg

Beer Pour - personal

Fluid simulation and material practice. Created in Blender.

Portal_Map_Preview.jpg

Stylized map slice - personal

A cutout of a styylized landscape, overlaying a smooth heightmap and hexagonal heightmap simultaneously. Procedural materials color based on height. Made in Blender

PortalIsland_Overworld.jpg

Stylized Map - personal

Full stylized map top-down view, overlaying hex and smooth heighmap. Procedural materials allow for the map to be changed based on texture and obect placement. Made in Blender

“Time Crystal #1” Created in Blender using Geometry Nodes

“Time Crystal 2” created in Blender using Geometry Nodes

“Time Crystal 3” created in Blender using Geometry Nodes

ClothMaterial.png

Procedural cloth texture - personal

Material creation and cloth simulation practice. Procedural cloth material. Made in Blender


The following are some examples of the 3D modelling and texturing work I’ve done during my time at Lockheed Martin Canada. All the renders have been created using Blender.