“Coil Spring Charger“ Model for a puzzle game concept
Acuity Brands promotion video for new product. Created in Blender3D
Decoder wheel design with interchangeable symbols. Created in Fusion360, rendered in Blender3d
3D map created using a heightmap and displacement texture
Abstact artwork created in Blender3D using geometry nodes. While camera does not move, all elements exist in 3D space. Colors are created using the normal data of mesh faces.
3D background environment created from promotional image at Lockheed Martin Canada. Made in Blender
Lobby concept made for Lockheed Martin Canada. Made in Blender
3D model of a cable shock absorber done as part of a larger project at Lockheed Martin Canada
Promotional video for Lockheed Martin Canada social media account
3d Panel - Personal
Hard surface modelling and procedural material practice. Concept by me. Created in Blender
Boat panel - Proof of concept
Modelled after a reference photo, test of asset reuse and subdiv modelling approach. Created in Blender
Beer Pour - personal
Fluid simulation and material practice. Created in Blender.
Stylized map slice - personal
A cutout of a styylized landscape, overlaying a smooth heightmap and hexagonal heightmap simultaneously. Procedural materials color based on height. Made in Blender
Stylized Map - personal
Full stylized map top-down view, overlaying hex and smooth heighmap. Procedural materials allow for the map to be changed based on texture and obect placement. Made in Blender
“Time Crystal #1” Created in Blender using Geometry Nodes
“Time Crystal 2” created in Blender using Geometry Nodes
“Time Crystal 3” created in Blender using Geometry Nodes
Procedural cloth texture - personal
Material creation and cloth simulation practice. Procedural cloth material. Made in Blender